@startuml
sprite $phabricator [48x48/16] {
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}


!define FA6_PHABRICATOR(_alias) ENTITY(rectangle,black,phabricator,_alias,FA6 PHABRICATOR)
!define FA6_PHABRICATOR(_alias, _label) ENTITY(rectangle,black,phabricator,_label, _alias,FA6 PHABRICATOR)
!define FA6_PHABRICATOR(_alias, _label, _shape) ENTITY(_shape,black,phabricator,_label, _alias,FA6 PHABRICATOR)
!define FA6_PHABRICATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,phabricator,_label, _alias,FA6 PHABRICATOR)
skinparam folderBackgroundColor<<FA6 PHABRICATOR>> White
@enduml